First of all, I was fooling around way too much with redstone, and it got overcomplicated. I ended up making two different types of memory cells-a piston based memory cell and a non resettable constant doohicky that isn't very good, but it does have two outputs per switch. So.
After those shenanigans, I got involved in a custom map making process. The map is called the Atlantis Crisis, and it's in a post apocalyptic underground bunker where me and the other great people I'm working with are generally being assholes to the player =P SMP is highly recommended!
Not that it's coming out any time soon, because I haven't worked on it lately for lack of good internets. Plus, not only do we have to add WAY more parkour and puzzles, but we also re-wrote the entire story line. Meh.
Anyway, on to our feature: an automatic melon farm! I've decided NOT to do a pumpkin farm, because they work the same way and I don't feel like it. I'll probably make an 8-bit flag for Castle Sky or something.
Anyway, here are the pics:
The last one is the 5 minute timer.
Next up, some of the redstone stuff:
Lastly, as of recently I've begun a solo expedition: a custom map of my own, called the Path of Pan, telling the story of Peter Pan and the King of Crickets...
Anyway, here are some dramatic pics
SPOILERS!!!! If you're at all interested in playing this map, this bit has some spoilers from the intro
(Narrated by Puck from A Midsummer Night's Dream)

























